Download Stick War: Legacy APK 2026.1.787 For Android

Max Games Studios APK
8
Lượt tải
v2026.1.787
Phiên bản
250MB
Kích thước
Android 7.0
Android
Thông tin
Tên Stick War: Legacy
Nhà phát hành Max Games Studios
Phiên bản 2026.1.787
Kích thước 250MB
Yêu cầu Android 7.0
Google Play Google Play ↗
Danh mục Strategy
Lượt tải 8
Giá MIỄN PHÍ
Đánh giá
0/5 (0)
Tác giả
Cập nhật
(1 ngày ago)

The Order rules in peace while Swordwrath, Archidons, Speartons, and Magikill, the four other nations of Inamorta, race to crush its statue every campaign run in Stick War: Legacy.

Stick War: Legacy is a real-time strategy game from Max Games Studios, released on January 31, 2016 for Android, with the current build sitting at version 2026.1.787. The game holds more than 100 million Google Play installs and a 4.5-star rating across over 2 million reviews, making it one of the longest-running stickman strategy titles on the platform. You play as the leader of Order, mining gold with Miners, building an army of eight unit classes, and smashing rival statues across Campaign, Endless Deads, Crown of Inamorta, and the weekly Missions Map. Offline play, full single-player content, and a roster of more than nine skin lines that change unit stats set it apart from typical mobile RTS releases.

Eight playable units and the role each one fills on the battlefield

The Stick War: Legacy roster splits into three tiers: economy, frontline, and ranged or specialist. Each unit has a fixed gold cost, a defined battlefield role, and a counter. Knowing the cost-per-role math is the difference between clearing Insane Campaign chapters and restarting them.

  • Miner (cheapest, gathers gold): the foundation of every match. Two to three Miners on the central statue during the first 30 seconds is the standard opening. Without active Miners, every other unit becomes uncraftable.
  • Clubman (25 gold): cheapest combat unit, low HP, low damage. Used as filler in early Campaign chapters and as a 5-7 unit Night 1 line in Endless Deads.
  • Swordwrath (100 gold, fast melee): the workhorse of every Order army. A three to five Swordwrath rush inside the first 90 seconds can break enemy Miners before the AI builds a frontline.
  • Archidon (100 gold, ranged): bowman who never needs to touch the enemy. Place Archidons behind a Spearton line for consistent DPS without taking hits. The fire arrow upgrade is one of the strongest mid-game investments.
  • Spearton (250 gold, tank): highest base HP in the standard roster. One Spearton holds a frontline long enough for two Archidons to deal heavy damage from cover. Expensive, so wait until two Miners are running before training one.
  • Magikill (500 gold, area caster): slow, fragile, but clears clumped enemies faster than any other unit. The minion summon upgrade gives Magikill its own protective squad.
  • Giant (750 gold, super-heavy): the costliest standard unit. Requires Spearton garrison protection while approaching the enemy line, since Archidon volleys melt it fast without cover.
  • Shadowrath (250 gold, stealth assassin): teleports behind enemy lines. The hard counter to enemy Archidons and Magikill, both of which die in two hits without their frontline.

The cost-to-role spread forces every match into the same opening tempo: two Miners, then two Swordwrath, then a Spearton at the 60-second mark, then Archidons stacked behind. Skip a tier and the AI breaks through.

Four game modes: Classic Campaign, Endless Deads, Crown of Inamorta, and Missions Map

Each mode keeps the build-and-fight loop but rewires the win condition.

The Classic Campaign plays through the Order Empire storyline across a chaptered world map, with each chapter pitting Order against one of the four rival nations: Swordwrath territory first, then Archidon, then Spearton, then Magikill. The full Campaign runs more than 50 stages including the 6 bonus levels added in later patches, and each chapter closes with a boss level that demands a different unit composition. Three difficulty tiers stack on top: Normal, Hard, and Insane, with separate Crowns earned for clearing each level on each difficulty.

Endless Deads is the zombie survival mode. Waves of stick zombies push toward your statue across recurring night cycles, including the dash-speed Pouncing Deads that close the lane in under 4 seconds and the tank-class Giant Deads that take 20+ Archidons firing in unison to drop. Survival is measured in nights cleared, with a daily leaderboard and a barricade upgrade that places defensive walls in front of your statue during the night phase.

Crown of Inamorta is the round-based tournament mode. You face dozens of AI opponents in single-elimination brackets, with each round increasing both AI army size and unit composition complexity. The Golden Spearton, Meric (healer-class unit), and Golden Archidon, which never appear in Campaign, can be purchased from the Shop as one-time deployables here. Match length runs 8 to 12 minutes per bracket round.

Missions Map is the saga-style progression mode added through 2024 to 2025 updates. New levels release every Friday, each with a unique win condition: Win Before Sunset (clear before the in-game day timer ends), Triple Barricaded Gold (extract gold through three layers of defensive walls), Deathmatch, Forward Statue, or vs Mini-Bosses. Completing missions feeds Chests with skin and gem loot, and the Saga map remembers your last-played mission on relaunch.

Skins system: nine skin lines and the stat perk each one grants

Skins in Stick War: Legacy are not cosmetics. Every line rewrites unit stats and combat behavior, and any of the eight playable units can equip any skin. Picking the right skin per role is what separates a 30-night Endless Deads run from a 5-night one.

  • Classic: the default look. No perk, no penalty. Used as the baseline reference for every other skin.
  • Leaf: lightweight builds. Units move 20 to 30 percent faster and cost less to train. The standard pick for fast Swordwrath rushes in the first 60 seconds of any match.
  • Ice: freezes and slows enemies on hit. A line of 30+ Archidons in Ice Skin stacks the slow effect into a near-permanent lane lock, the community-standard counter to Pouncing Deads in Endless Deads.
  • Savage: built from bone and fur. Grants stun immunity, an agility boost, and double damage against all Deads. Endless Deads players run Savage on the entire frontline past Night 10.
  • Lava: forged in volcanic heat. Burn damage over time on hit and reflects a small portion of incoming damage back at the attacker. Best on Speartons holding choke points where they soak heavy enemy fire.
  • Undead: when a unit kills an enemy or dies itself, the corpse rises as a Dead under your control. Scales attrition battles harder than any other skin.
  • Voltaic: extra HP and stored electrical energy that releases on attack. Strongest on Giants thanks to the HP scaling.
  • Griffon: tied to the Griffon the Great character added in early Campaign updates. Balanced offense and defense, useful as a generalist option.
  • Pyroblaze: introduced in version 2025.1.123 alongside Salvage. Stacks burn damage on every hit, scaling against tank-class enemies in Insane Campaign.
  • Salvage: also added in version 2025.1.123. Units drop scrap when they die or when they kill an enemy, and that scrap converts directly into gold during the match. Unlocks at 2,000 gems in the stock APK and is the most economy-focused skin in the game.

Skin costs run from 1,500 gems for the cheapest lines up to 15,000 gems for premium sets, with per-unit equip slots that share the same gem pool.

The five nations of Inamorta and the Order’s campaign path

The Campaign frames every chapter as a clash between the Order (the pacifist nation that fights only to survive) and four weapon-worshipping rivals. Each nation builds its strategy around a single weapon class, which means each Campaign chapter forces a different counter-build from your roster.

The Swordwrath nation worships the blade. Its army leans on fast, cheap melee waves, and the opening Campaign chapters teach the timing of Spearton-plus-Archidon frontlines against this rush pattern. Cheap Clubmen and Swordwrath flood the lane within the first 30 seconds, so a Spearton on the wall by the 45-second mark is mandatory.

The Archidons worship the bow. Their levels are heavy on ranged damage and force you to push a Spearton frontline forward, eating arrow volleys so your own Archidons can return fire from a safer position. Trying to brute-force this chapter with Swordwrath rushes results in 20+ unit losses in the opening minute.

The Speartons worship the phalanx. They field expensive, slow, near-unkillable shield walls that no single melee unit breaks. Magikill area damage and Shadowrath flank attacks are the standard answers, since the shield wall ignores frontal damage but takes full hits from behind.

The Magikill worship magic. Their wizards summon minions and chain-cast area attacks that punish any clumped Order formation. The counter is to spread units across the full lane and send Shadowrath behind the line to interrupt the caster cycle before the second spell lands.

The Campaign ends with a final boss fight that combines every nation’s weapon class into a single stage. The community trick that beats it consistently: manually control 2 to 3 Speartons behind the boss while your auto-army presses from the front, doubling the damage through positional bonuses since the boss’s facing direction determines its damage taken.

Gold, mana, chests, and the resource loop behind every match

Economy starts with Miners on the central statue. Each Miner gathers gold at a fixed rate that you upgrade in the meta-menu between matches. Miner speed upgrade is the highest-priority unlock in the entire game, since it scales every other unit cost in every match across every mode.

Three currencies sit above the in-match economy:

  • Gold: in-match resource, spent on training units. Resets every match. Starts at 150 in most Campaign levels.
  • Gems: meta-currency, earned by completing levels, surviving Endless Deads waves, and opening Chests. Spent on skins, Statue cosmetics, and special units in the Shop. A single skin set costs 1,500 to 15,000 gems.
  • Crystals (campaign-progress): tied to difficulty Crowns earned for clearing each level on each difficulty tier.

Chests sit between matches as the main loot drop system. Three tiers exist: Silver (common skins, gold), Golden (rare skins, gems), and Crystal (legendary skins, statue cosmetics). Chests fill a slot meter that Missions Map clears and Endless Deads waves both feed. A tap-tap input added in version 2023.5.765 opens Chests faster than the holding animation, useful when grinding 6 to 10 chests in a session.

What’s new in version 2026.1.787

Version 2026.1.787 continues the post-2025 update cycle that brought the Missions Map system into the game. Pulled from the official changelog, the most recent changes include:

  • Pyroblaze and Salvage skin lines: introduced in version 2025.1.123 and still in active rotation. Pyroblaze stacks burn damage on every hit. Salvage drops gold-convertible scrap on unit death, the only skin that feeds the gold economy mid-match.
  • Improved Chest loot drops: Silver, Golden, and Crystal pools now hand out higher-tier rewards at higher rates than the pre-2025 pools, cutting the previous grind for premium skins by a noticeable margin.
  • Equip-all-skins button: a single tap equips a full skin line across every unit when you own all variants in that line, faster than the per-unit menu it replaced.
  • UI scaling fixes for wide-aspect phones: the Armory and Missions menus no longer crop on 20:9 and 21:9 displays, fixing a long-running complaint from players on newer Android devices.
  • Missions Map quality-of-life: the map now returns to your last-played mission on relaunch, with easter eggs scattered across map nodes for players who tap around.
  • Frame-rate optimizations and localization passes: smoother gameplay on lower-end Android devices, plus new translations across English, Italian, Portuguese, Czech, Spanish, Turkish, Polish, French, German, Japanese, Chinese, Greek, Dutch, Arabic, Russian, Swedish, and Korean.

Version 2026.1.787 runs on Android 5.0 and above, with a download size of roughly 213 MB.

Stick War: Legacy MOD APK features

This MOD strips out the gem grind, the unit population cap, and the per-skin unlock walls, opening the full skin roster and a 999-unit army from the start. It targets players who want to clear Insane Campaign chapters and Endless Deads runs past Night 30 without farming Chests for weeks at a time.

Unlimited Gold and Gems

Gold counters stay maxed at 99,999 during every match, instead of relying on three Miners pulling roughly one gold per second from the central statue during the opening minute. Gems sit at the same cap in the meta-menu, so unlocking the 4,000-gem Lava Skin set, the 2,000-gem Salvage Skin set, or any Statue cosmetic happens instantly. The biggest payoff lands in Insane Campaign chapters where the AI rushes inside 45 seconds, leaving no time to mine into a Spearton wall the normal way.

999 Army Size (Population Cap Removed)

The standard 50-unit population limit, raised from 40 in a 2021 patch, gets pushed to 999 in the MOD. You can flood a single lane with 100 Swordwrath, 80 Archidons, and 30 Speartons at once during Endless Deads Night 30+ runs, where the stock cap chokes you against Giant Dead waves that require 20+ Archidons firing together just to drop a single Giant. The Population HUD counter still displays, but the cap stops triggering.

All Skins Unlocked from the Start

Every skin line opens immediately: Leaf, Ice, Savage, Lava, Undead, Voltaic, Griffon, Pyroblaze, and Salvage, including the Statue skins normally gated behind Crystal Chests. The stock APK locks each line behind a 1,500 to 15,000 gem unlock plus per-unit equip costs. The MOD removes both walls, so you can run Ice Skin Archidon stacks for stack-slow defense in Endless Deads, or Savage Skin Speartons for the 2x Dead damage bonus on zombie nights, without grinding 50+ Missions Map levels first.

Mod Menu with God Mode and Speed Slider

An overlay menu opens the standard cheat set: God Mode (your statue takes 0 damage), One-Hit Kill (any of your units kills any enemy in a single hit), and a speed slider running from 0.5x to 5x. Useful when grinding Crown of Inamorta brackets, where each tournament match runs 8 to 12 minutes and a full bracket can stretch past 90 minutes without speed-up. Toggles can be enabled mid-match without restarting.

No Ads

Rewarded ads, which the stock APK shows after every match for bonus Chest drops, daily login bonuses, and gem multipliers, are stripped out entirely. The bonus rewards stay attached to their triggers but auto-grant without the 30-second video. Helpful during Missions Map grinding, where each Friday-released level can chain 6 to 10 matches in a single session and stock-APK ad watch time stacks up to 5+ minutes.

Unlimited Upgrade Points

Per-unit upgrade nodes, including Miner speed, Archidon fire arrows, Spearton armor reinforcement, and Magikill minion summon, all unlock from the start instead of requiring 3 to 15 Campaign clears each. The Magikill minion summon, normally one of the last unlocks in the entire upgrade tree, is the single most impactful perk this opens up, since it turns a 500-gold caster into a 500-gold caster plus three free minion units per Magikill on the field.

Criteria Stock APK MOD APK
Starting gold 150 99,999
Population cap 50 units 999 units
Skin lines unlocked at start Classic only All 9+ lines unlocked
Salvage Skin unlock cost 2,000 gems Free (gems pre-maxed)
Magikill minion summon upgrade Requires multiple Campaign clears Unlocked from start
Insane difficulty access Locked behind Hard clear Unlocked from start
Rewarded ads Required for bonus Chests Auto-granted, no ads
Game speed control Fixed 1x Adjustable 0.5x to 5x

Frequently asked questions

Is the Stick War: Legacy MOD APK safe to install?

The MOD rewires the gold and gem counters and removes the in-app billing module, so the file requires a fresh install over the stock build. Back up your save through Google Play Games before swapping, since the MOD does not sync with Google Play cloud saves and treats progress as a local file only.

Will I lose Campaign progress switching from the stock APK to the MOD?

Yes, if you skip the backup step. The MOD is treated as a separate app data set, so any Campaign Crowns, Endless Deads high scores, and unlocked skins in the stock version stay locked to that build. Many long-time players keep both versions installed under different Android accounts to preserve their legitimate Crown of Inamorta record.

Does the MOD work on Android 5 and below?

The current MOD builds match the stock APK requirement of Android 5.0 and up. Devices older than that cannot run version 2026.1.787 at all, MOD or stock. The 213 MB install size plus the 999-army spawn capacity may also cause frame drops on devices below 3 GB RAM, especially in Endless Deads runs past Night 20 where the screen fills with units.

How does the MOD differ from the stock APK in offline play?

Stick War: Legacy is fully offline-capable in the stock APK, with one exception: Chest opening occasionally pings a server check. The MOD removes that check entirely, so every Chest opens offline without delay. All four game modes (Campaign, Endless Deads, Crown of Inamorta, Missions Map) run identically offline in both versions.

Does the MOD include the latest Pyroblaze and Salvage skins?

Yes, when the MOD build tracks version 2026.1.787 or later. Pyroblaze and Salvage were added to the skin pool in version 2025.1.123, so any MOD matching version 2026.1.787 ships with both skin lines unlocked and all unit-specific variants pre-equipped. The Salvage gold-conversion effect works identically in MOD and stock, dropping scrap on unit death or kill.

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